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Forty-eight original (hand drawn) one panel scenes are reused (or modified to add new dialogue and narration) to create
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491_9781329146198

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This Graphic Novel focuses on visual comprehension skills as they apply to mathematics story problems. Traditionally story problems depend on reading comprehension skills for the development of successful problem-solving strategies. Once addition, subtraction, multiplication, division are learned in school, the students encounter story problems, also known as word problems, which require the student to read a problem and decide which operation to perform in order to get the answer. In the story there are key words that often indicate which operation you will use. Likewise, in his graphic novel Van Buskirk uses key words in the title to guide the reader to a solution. Drawings take their meaning from their positioning inside a panel sequence, a panel sequence thats nestled in the network of a page, a page thats nestled in the network of a book, a book thats nestled in the network of a culture, and a culture thats nestled in an Era of history. Drawings take their meaning from their positioning inside...
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