Buscar
Part One: Getting StartedAbout this BookMaterialsClassroom ManagementProject Rules                                                                                                                                                Part Two: Introductory ActivitiesMaking ConnectionsBuild a BoxFancy BoxPandora’s BoxSneak AttackBaker’s Dozen CarPart Three: Programming SequencesSeeing RedSee and SayRed, Red, RedRed or NotRainbow DetectorDriver’s LicenseLurchSnakeCockroachUnsynchronized MotorsFan ClubPush-button FanDaytime FanGradual FanFive-speed FanTrafficTraffic LightWalk SignalAnimated WalkerIntersectionNumber SenseRoll of the DieEven or OddCountdownDog Year ConverterCautious CarTouch TallyBrick-button NavigatorMail DeliveryPart Four: STEM ActivitiesGetting Up to SpeedStop for PedestriansParking SpaceNo WheelsAt a Snail’s PaceCloverleafOutside the BoxBug BattleTabletop TreasureSpirographerPuppy BotRange PuppyProportional PuppyHaunted HouseClean SweepPerfect PitcherDifferent DrummerRamp UpPeak PerformanceApplause MeterMusical InstrumentRandom or NotLoaded DiceEfron’s DiceVoting MachineDo You Have a Sister?Reaction TimeGrassfirePart Five: Data Logging ActivitiesLight and Dark Scavenger HuntBragging RightsThunderstormCrossing the LinesDrivingDerivingZigzag and DiamondPuppy Data LoggingWhich Room?Stir It UpIt’s a BreezeCool It FastPart Six: Engineering ProjectsMeet and GreetFairytale Fix: GoldilocksFairytale Fix
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